Boots on the Ground
Boots on the Ground is a 3rd person, multiplayer, team resource acquisition and fighting game with an emphasis on team cooperation and coordination.
The first team to collect the required amount of fuel wins.
Teams collect fuel by controlling oil fields and thorium mines.
Each team has:
- 1 mobile operating base (MOB), which serves as a team spawn and resupply point
- Up to 8 squads
Each squad has:
- A squad leader
- A player driven Armoured Personnel Carrier (APC), which serves as the squad’s spawn point
- Communicate on a voice channel
- Earn credits for completing missions
- Use credits to upgrade equipment
Squad leaders also:
- Accept missions from the MOB computer
- Accept missions requested by other squad leaders
- Offer missions to other squad leaders
2019: The Current Situation
It has been thirty years since V day, the day caldera eruptions around the world rendered Earth’s surface uninhabitable.
The remnants of mankind are separated into factions, competing with each other for the remaining accessible energy sources.
Your home, California Refuge City #5 (CRC5), is governed by an autocratic council. Your family’s right to remain in CRC5 depends on your contribution to the city’s fuel reserves.
You are a soldier in your faction’s militia. Your unit is tasked with fuel acquisition. Your duty is to secure and protect resource gathering operations.
Faction militia operate in autonomous 4 man squads, each squad is assigned an Armoured Personnel Carrier (APC).
At the start of each incursion your personal equipment and APC configuration are determined by your faction.
The MOB is operated by a very simple computer, its functions are extremely limited, it can scan for resources in the immediate area and can determine whether resources being actively mined are under threat, and will create mission accordingly.
The MOB AI was created to take human emotion out of the resource gathering equation; it does not care how you accomplish your mission, it only cares about resources gathered, to its simplistic algorithms, humans are apparently self replicating and therefore not in short supply.
It is ironic that the perception of the value of human life led to the creation of this AI, that values human life not at all.
Accepting and completing missions will earn you credits that can be used to improve your personal equipment. The MOB may also decide that your squad has had a significant impact on resource gathering operations and upgrade your APC with additional capabilities.
Some missions may be beyond your squads capabilities. The only way to achieve them is to recruit another squad to help, but just as with the MOB generated missions, no squad will accept a mission that doesn’t have a reward associated with it.
1982-1989: The History
It was 1982, the United Kingdom was at war with Argentina, Israel had just invaded Lebanon, and the FIFA world cup was about to kick off in Spain; small wonder then, that data indicating the solar day, or more specifically, the earth’s sidereal rotation period, had slowed by a few milliseconds, was largely ignored.
Yet, within governments around the world, funds were diverted in secret and plans were drawn up for the survival of mankind.
In 1989, as the world celebrated the new year with hope and optimism, the immense seismic forces created by the planets continued slowing were unleashed. The calderas at Yellowstone, Lake Toba, Taupo, and Aira erupted, seemingly in unison.
Those within a 1500 kilometers of the eruptions choked to death on a toxic mix of glass and ash, but nowhere was unscathed. The planet was covered in a fine coating of ash and the 8000 cubic kilometers of pyroclastic material ejected into the atmosphere created a volcanic winter; crops failed, animals died, widespread famine brought societies around the world to their knees.
And yet humanity would survive. Around the world long laid plans were executed and critical personnel were evacuated to subterranean refuge cities. Powered by revolutionary thorium reactors, and equipped with the necessary provisions and equipment to rebuild society, these cities could each sustain five hundred thousand people for five years.
Five years for the skies to clear, for the rivers and fields to be cleared of ash, for the remainder of humanity to perish.
CRC5, located northeast of San Francisco, suffered catastrophic damage from the Yellowstone eruption and subsequent seismic activity. The eastern habitat’s filtration system failed, it’s residents poisoned by the compromised atmosphere. But the other habitats survived.
Periodically CRC5 sent teams, equipped with environmental suits, back to the surface, trying to determine when it would be safe to start reconstruction. It soon became clear that five years would not be enough.
The vast quantities of toxic gasses released by the eruptions had a devastating effect on the environment, sulphate aerosols reflected solar radiation leaving a cold and desolate landscape, sulphur dioxide turned to sulphuric acid in the stratosphere, acid rain making the surface of the planet uninhabitable.
What had been a temporary refuge was now a permanent home, the first order of business was to shore up the refuge city’s dwindling supply of fissile material for the reactors. Without the reactors the filtration systems and hydroponic farms would fail, taking humanity with them.